![]() You should see just the plane on the server until the first client connects. You can also use the command line helper to launch a server and one or more clients to connect to the server. You should now see your scene with your Player Prefab spawned.Click the Start Host button in the NetworkManager GameObject's inspector.A host plays the role of a server and a client at the same time. Now, to see if everything works as expected we can test starting a host in the editor. ![]() Build/HelloWorld.app/Contents/MacOS/ -mode server -logfile - & ~ /Build/HelloWorld.app/Contents/MacOS/ -mode client -logfile - Copy Testing Hello World # Route 1 - Editor # It will open in your text editorĮdit the NetworkCommandLine.cs script to match the following: Open the NetworkCommandLine.cs script by double-clicking from the Project tab > Assets > Scripts. Select Scripts from the drop-down and click on the NetworkCommandLine.cs script you created earlier. With the new NetworkCommandLine object selected, click Add Component from the Inspector tab. Rename this child GameObject NetworkCommandLine. This will create an empty GameObject with NetworkManager as its parent. In the Hierarchy menu, right-click on the NetworkManager and choose Create Empty. Name it Scripts.Ĭreate a script called NetworkCommandLine by right-clicking on your Scripts folder, hovering over Create and selecting C# Script. Right-click the Assets folder and create a new folder by hovering over Create and selecting Folder. This command line helper will allow us to launch builds with a command line argument that will start a networking session, either as a server, host, or client. Click File > Build Settings, in the upper-left corner of the Unity window.When 'Enable Scene Management' is enabled for the NetworkManager (allowing the server to control which scenes should be loaded for the clients), we must ensure that the current scene has been added to the build, otherwise, we will be unable to enter play mode. Make Player a Prefab by dragging it to Prefabs folder you just created. ![]() Right-click inside the Assets folder to Create > Folder and call it Prefabs. While Player is selected, add a Netcode > NetworkObject component in the Inspector Tab.Ĭlick the Assets folder under the Project tab. Right-click in the Hierarchy tab of the Unity Window to create a 3D Object > Capsule This section adds in a player object and spawns it for each connected player. Inside the NetworkManager component tab, locate the NetworkTransport field.Ĭreating an object to spawn for each connected player # ![]() Select NetworkManager Component from the list displayed. ![]() You may get unexpected results if you create more than one NetworkManager.Ĭlick Add Component in the Inspector Tab.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |