This means that both players should be allowed to influence the game and participate in the aesthetic components of it (such as moving players and rolling dice).īroken mechanics are ones that severely disrupt this. Alternatively where the result is unimportant to the players participating the game should provide a level of entertainment. Whilst the best players will not always win you would expect their skill to see them through the majority of the time. It is not the only consideration (team match ups, dice rolls, how tired you are), but it should remain a primary factor. So what does this rather vague generic phrase mean? In a game like Blood Bowl which is seen as a competition between two players it should mean that skill plays a large part in the outcome of the game. They do not need to be equal, and balance (although not necessary) does not need to be even. Games should be a competition between two or more players that gives all players a high level of ability to compete or a high level of entertainment. A broken mechanic is one that reduces the gameplay of a system. When you use terms in a jargonistic sense it is often a good idea to define clearly what you mean so in order to prevent misunderstanding. The following commentary is an explanation of the reasons why the rule is broken. Whilst it feels obvious to many that ClawPOMB is a broken mechanic, I am told under good authority that there are some serious people that do not see an issue with it. Please feel free to move to another forum if this is not the right one. They feel that nobody in the community has ever presented a compelling case as to why this is broken and I agree with them that the burden of proof is on me to demonstrate my case. As requested by VoodooMike and Darkson, who think that ClawPOMB is not a broken mechanic.
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